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Since year four began, weekly updates have featured one chapter of gameplay, but overwhelmingly, Jam City has pushed events where you take classes (Note: Take Charms, it’s the easiest class to finish quickly!) to gain house points/crests/house pride to get gifts like clothing (really channeling the 80’s vibe here) or even pets. The game progresses quickly until you get to year four, which is when the original build of the app finished. Here’s how I make it enjoyable (or as close to it, because my pride won’t let me do otherwise). However, there are some of us who refuse to delete the app and stop playing so I’ve taken to finding ways to make the game easier to manage. Whether it’s due to hatred toward the game and development, or the mere fact that they’ve caught up with the game and it’s simply not fun anymore, Reddit frequently features people leaving (or being liberated) from the game.
#HARRY POTTER HOGWARTS MYSTERY STORY LICENSE#
I started this game and damn it, I’m going to finish it.įor those of you unfamiliar with this single-player role-playing game, Harry Potter: Hogwarts Mystery, created by Jam City, under license from Portkey Games, is based loosely on the Harry Potter series, focusing on the years following the downfall of Voldemort (Yes, that might be a spoiler, but isn’t this common knowledge at this point?) The game launched in April 2018 to much excitement that was quickly dampened as soon as players realized this wasn’t an MMO, but a story-based game that focuses on a difficult-to-manage energy system and micro-charges for success. The dissenting among the gaming community would have many problems with this title: but I am still playing Harry Potter: Hogwarts Mystery for one single reason: Pride.